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Devlog
Promised Memory: Devlog 7
November 12, 2019
by
Litda
Hello everyone! I'm working on the UI and art assets currently. I'm trying to get back into drawing on the PC, I will usually do one or the other. I usually prefer painting by hand but for editing and...
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Promised Memory: Devlog 6
November 09, 2019
by
Litda
#promised memory
Working on Promised Memory made me appreciate the game Unlimited Saga (even though I couldn't play it well). I had a lot of last minute chores and also spent a lot of today promoting the game or learn...
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Promised Memory: Devlog 5
November 08, 2019
by
Litda
#promised memory
I'm working on a playable demo to put out soon and updating all the images for the main page. Right now the prototype has been updated. Hopefully Saturday I can put out a demo for everyone. So far ev...
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Promised Memory: Devlog 4
November 07, 2019
by
Litda
#Promised Memory, #Game Dev
I went through two designs of each one of these backgrounds. So far, I have scanned 6 backgrounds to be cleaned and coloured and three of the four maps I decided to make a pixel version of in Aesprite...
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Promised Memory: Devlog 3
November 06, 2019
by
Litda
I'm not able to scan in my backgrounds until tomorrow, but I can keep working and ink more pages. My process is: Idea/Sketch Pencils in non-photo blue Inks by hand Colouring via PC In the future I wo...
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Promised Memory: Devlog 2
November 05, 2019
by
Litda
I'm hoping to upload a demo on Thursday and a newer prototype for pre-orders on Saturday. Currently I am working on my largest task: The backgrounds. At the moment there are 14 backgrounds and 3 map...
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Promised Memory: Devlog 1, Characters
November 03, 2019
by
Litda
Drawing the characters turned out easier than drawing the backgrounds, how do you draw non-distracting backgrounds? A bar? A forest? The current prototype is currently bare bones because I am trying t...
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